Enhancing the iOS Simulator for improved productivity and pixel-perfect design implementations.
It's hard to believe it's only been 10 months since the first release of RocketSim. This week's blog post covers the fourth iteration and finally makes RocketSim an app that is more than just a layer on top of simctl.
Not long ago, I found myself doubting whether I should continue development as the latest (beta) version of Xcode comes with built-in recording functionality: it used to be RocketSim's main feature.
I decided to take it as a new motivator to step up my game and find a way to improve RocketSim, even more. I'm developing apps 5 days a week, and I'm always looking to improve my productivity. I even wrote a bunch of articles to
improve your workflow. The very first version of RocketSim was an internal tool to make it easier to test deeplinks in the Collect by WeTransfer app.
Josh Holtz shares a story around an internal app in this week's SwiftLee Weekly, and
Jordan Morgan earlier shared reasons why it's important to build stuff. Some tools will be used internally only while others will result in a product, but they all have one thing in common: they bring you experience. Keep on building!
Enjoy this week's SwiftLee Weekly.